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In this #AskRAVE video series, Immersive Solutions for Commercial Markets, we provide a thoughtful review of what immersive means for industry as a whole and other subsets such as training and simulation, and design and manufacturing.

In this #AskRAVE video series, Immersive Solutions for Commercial Markets, we provide a thoughtful review of what immersive means for the industry as a whole and other subsets such as training and simulation, and design and manufacturing.

Immersive experiences are really popular right now and RAVE Computer’s customers in training and simulation, product design and virtual production are often designing applications on Unity or Unreal. In this video, we share what we think about the performance of applications on commercial versus professional GPUs. To watch the full myth busters video series, go to: https://youtu.be/n6HFxGJ4p94 Speakers: Karl Rosenberger, Chief Technologist at RAVE Computer and Tim Woodard, Sr. Solution Architect at NVIDIA join forces to talk about the pros and cons of professional versus consumer GPUs. 

Immersive experiences are really popular right now and RAVE Computer’s customers in training and simulation, product design and virtual production are often designing applications on Unity or Unreal. In this video, we share what we think about the performance of applications on commercial versus professional GPUs. To watch the full myth busters video series, go to: https://youtu.be/n6HFxGJ4p94 Speakers: Karl Rosenberger, Chief Technologist at RAVE Computer and Tim Woodard, Sr. Solution Architect at NVIDIA join forces to to talk about the pros and cons of professional versus consumer GPUs.

Hear from RAVE Computer and NVIDIA on the most common myths surrounding consumer versus professional GPUs.

Speakers: Karl Rosenberger, Chief Technologist at RAVE Computer and Tim Woodard, Sr. Solution Architect at NVIDIA join forces to to talk about the pros and cons of professional versus consumer GPUs.

Hear from RAVE Computer and NVIDIA on the most common myths surrounding consumer versus professional GPUs. Speakers: Karl Rosenberger, Chief Technologist at RAVE Computer and Tim Woodard, Sr. Solution Architect at NVIDIA join forces to to talk about the pros and cons of professional versus consumer GPUs.

In this #AskRAVE video series, Immersive Solutions for Commercial Markets, we provide a thoughtful review of what immersive means for industry as a whole and other subsets such as training and simulation, and design and manufacturing. Speaker: Karl Rosenberger, Chief Technologist at RAVE Computer

Hear from Urho Konttori, co-founder and chief product officer at Varjo, and Karl Rosenberger, chief technologist at RAVE Computer, to learn how Varjo’s new XR-3 and VR-3 headsets and RAVE’s RenderBEAST HMD VR/XR compute are delivering the next generation of immersive technology to support training and simulation, product design and engineering, and virtual production.

RAVE Computer and Nvidia get you up to speed on how the new generation of GPUs can continue to revolutionize simulation. You will be introduced to NVIDIA’s new Ampere series products, capabilities and roadmaps. Hear a discussion about best practices on how, when and where you can best adopt them. This virtual panel is Part 1 of a series where we will discuss how you can optimize, select, integrate and deploy the most effective technology into your training and simulation programs. Panelists: Jim Skurka, Independent Consultant on Defense Department Training Simulation Systems, Doug Traill, Director of Pro Viz Solutions Architects at NVIDIA, Tim Woodward, Sr. Solution Architect of Professional Visualization at NVIDIA, Karl Rosenberger, Chief Technologist at RAVE Computer, and Matthew Moy, Product Development Engineer at RAVE Computer.

Virtual Panel by RAVE Computer at SIGGRAPH 2020 Every innovation starts with a spark. A moment of brilliance that set the stage for our imaginations to run wild. To design. Invent. Create. Advance. Immersive technologies hold the power to bring that spark to life. But the path to innovation is fraught with deadlines, details, budgets, and blunders. Simply choosing the wrong headset model can derail the success of an entire immersive program. RAVE has discovered common patterns in immersive tech failures across industries and programs. We’ve also identified fundamental tenets that enable success. This virtual panel, that took place at SIGGRAPH 2020, aims to bring together industry peers in a highly collaborative thought leadership forum that openly and honestly discusses their unique paths to innovation through immersive technology, and the common pitfalls and failures that prevent organizations from realizing the technology’s fullest potential. The goal is to leverage the insight of our panelists to help other innovation leaders as they begin their journeys to a building sustainable–and successful immersive programs. Programs that not only help us imagine the possible–but learn how make those possibilities a reality. Our Panelists • Ryan Oberholzer, VR/AR Developer and Component Prototyping Engineer, Ford Motor Company • John O’Neill, Sales and Solutions Engineer, Varjo Technologies • Tom Armbruster, Chief Strategy Officer, 209 GROUP • Karl Rosenberger, Director of Product Development, RAVE Computer • Rick Champagne, Global Industry Strategy and Marketing, Media and Entertainment, NVIDIA • Mona Ketterl, Technologist and Founder of CRAFT

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